TRENDMAX

INDUSTRY SOLUTIONS

Built around
the way your
app grows.

A casual game and a social app do not define a valuable user in the same way. Our planning starts with the product experience and the business model.

PLAY. RETURN. REPEAT.
✳
A new player is just the beginning.

CASUAL & AD-MONETIZED GAMES

More than
another install.

Connect player acquisition with the way your game earns its next session.

For IAA-led games, the useful campaign conversation includes retention, engagement and advertising revenue. Creative should communicate the core play experience, while performance reviews consider how new cohorts behave.

Read the player-value playbook
01 /

Creative that shows the game

Test the core interaction, challenge or moment of satisfaction. Keep the expectation created by the ad consistent with the actual product.

02 /

A test designed to teach

Separate market, placement and creative questions where possible. Give each test an agreed decision rule before changing the mix.

03 /

A view of user value

Read acquisition cost with retention and monetization. Compare cohorts at a consistent age rather than treating incomplete returns as final.

SOCIAL & ENTERTAINMENT

From first hello
to real engagement.

Connect discovery with the experience people came for.

Live, communication and social-entertainment products need more than an attractive install number. Localization, first-session experience and meaningful participation should guide the acquisition plan.

Discuss your social app
01 /

Local context matters

Plan messaging, language and creative expectations for the intended audience. Avoid assuming one concept travels unchanged.

02 /

Activation needs a definition

Agree which first-session action matters: completing onboarding, beginning a conversation or joining an experience.

03 /

Quality belongs in the review

Use the agreed engagement or conversion signals to understand whether the acquired audience matches the product’s priorities.

WHAT WE AGREE TOGETHER

A useful KPI starts
with a clear definition.

Planning layerCasual gamesSocial & entertainment
AcquisitionInstall cost and download journeyInstall cost and audience fit
ActivationFirst play and early progressionOnboarding and first meaningful interaction
EngagementReturn sessions and retentionParticipation and repeat usage
ValueAdvertising or purchase revenue, where measuredAgreed downstream conversions or monetization

These are planning dimensions, not promised results. The event set and reporting basis are agreed for each campaign.

YOUR NEXT CHAPTER

Let’s make your
next growth move.

Bring us your app, your markets and your ambition. We’ll help shape the media plan.

Start a conversation